FreddyHouse Q&A April 16, 2013Edit
I have a question regarding the dragon artwork CSE released and something I read in one of the news letters:
"what if our world’s dragons were a mere reflection of what these beings are in their own reality? In addition, what if in their dimension their technology is what we call magic? Then, what if a cataclysmic event pierced the walls (Veil) and the power from that dimension flooded our world – a world with no magic, wizards, and dragons?" - Camelot Unchained News
Where do Dragons fit in if there is no PVE? what will the rewards be if there is no gear grinding/farming? will each realm have their own unique/named dragon?
p.s needs more dragon! everyone loves dragons
And that dear BloodOmen is one of the keys to the backstory which I will talk about in an update next week.
I like dragons too, been wearing one around my neck for more than 20 years as a nod to my 2nd MUD, Dragon's Gate.
Or is it your intention to creating a game focused on the 'later' players, who purely played it for the RvR, I mean, I call myself a RvR player, but I did enjoy sitting back on an alt, learning to play something different, when in my eyes this is looking like a FPS, in the sense that I come on for a bit, blast a few heads, then come off... potentially in my PoV making it a short term MMO, or do you not mind if people treat it as such?
This game is really focused on both RvR-players and crafters at the same time. It's a weird sounding mix but I think it can work out very well. It's different but the more that I thought about where this game could go with that mix, the more excited I got.
As to weather, I expect so. :)
Source: KS Comments - April 08, 2013
However, I may also put in some features that some people might not consider fun (like true day/night cycle, slower and different leveling systems, extremely limited fast travel, no PvE leveling/gear grind) because I believe that will make this a better game for our niche.
Source: Foundation Principal 1