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pet classes need to take a back seat to performance. Plus, they are the biggest PITAs to code because of the pathing issues.

Source: KS Comments - April 09, 2013


I agree but pet classes need to take a back seat to performance. Plus, they are the biggest PITAs to code because of the pathing issues.

Source: KS Comments - April 09, 2013

As to pet classes, they are also low on my priority list (as much as I love playing them) because of FPS concerns. Too many pets = slower framerate and that is unacceptable to me. I'm not saying no pet classes but there are behind archers and stealthers in the classes I want to work on after the core 5.

Source:  KS Comments - April 08, 2013